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Internal SDK

The Internal SDK is designed for internal use within Bitwarden and supports key functionality for managing encrypted data, vault access, and user authentication. Written in Rust, the SDK is versatile and provides bindings for a variety of platforms, including mobile clients (Kotlin and Swift) and web clients (JavaScript/TypeScript).

This section will provide guidance on developing with the SDK in a way that ensures compatibility across both mobile and web platforms. It will cover best practices for structuring code, addressing platform-specific challenges, and ensuring that your implementation works seamlessly across Bitwarden’s mobile and web applications.

Crate structure

The internal SDK is structured as a single Git repository with multiple internal crates. This document describes the general structure of the project. Please review the README in the repository for information about the specific crates or implementation details.

Crates in the project fall into one of these categories.

  • Bindings
  • Application Interfaces
  • Features
  • Core and Utility

We generally strive towards extracting features into separate crates to keep the bitwarden-core crate as lean as possible. This has multiple benefits such as faster compile-time and clear ownership of features.

This hierarchy winds up producing a structure that looks like:

plantuml

Prior to bitwarden/sdk-internal#468, the application interfaces had not been explicitly created.

plantuml

Bindings

Bindings are those crates whose purpose is to provide bindings for other projects by targeting wasm, iOS, and Android. The two mobile targets are built using UniFFI. See below for more information.

Application Interfaces

An application interface collects the various features relevant for a given Bitwarden product, e.g. Password Manager, or Secrets Manager, into a single easy-to-use client for that particular product.

These clients, exposed through an external binding layer, are how consumers of the SDK will interact with it.

Core and Utility

The bitwarden-core crate contains the core runtime of the SDK. See the crate documentation for more details.

Features and Domains

Feature and domain crates constitute the application business logic. Feature crates depend on bitwarden-core for their runtime and provide extensions to the Client struct to implement specific domains.

The each feature or domain crate exposes its extended Client struct(s), which can be further grouped into application interfaces for consumption. See the VaultClient as as example.

Client structure

One of the core concepts of our SDK is the "client". The client groups the SDK API surface into domain-specific bundles for easier instantiation and use by the consuming application.

There are two recommended approaches for structuring a client, depending on the size of the domain.

Single file

Define the client struct, its initialization, and all method impl blocks in one file. This minimizes indirection and keeps related code easy to discover. Prefer this structure when the file is manageable in size (~500 lines, including tests).

domain_client.rs
├── DomainClient struct definition and initialization
└── impl DomainClient with full method implementations and tests

Per-method files or subdirectories

When the single file would otherwise become unwieldy (~500 lines, including tests), the client definition should be split from individual method implementations.

Define the client struct in one file and each method in either its own file or its own subdirectory, depending on the implementation complexity.

When each method is self-contained and does not require supporting types alongside it, individual methods can be split into separate files.

domain/
├── domain_client.rs # DomainClient struct definition and initialization
├── mod.rs
├── method_name.rs # impl DomainClient { fn method_name() } and tests
└── other_method.rs # impl DomainClient { fn other_method() } and tests

For more complex clients, subdirectories can be used to contain the impl DomainClient block for that method, its tests, and any supporting types.

domain/
├── domain_client.rs # DomainClient struct definition and initialization
├── mod.rs
└── method_name/
├── mod.rs
├── method_name.rs # impl DomainClient { fn method_name() } and tests
└── request.rs # supporting types (errors, etc.)
warning

Avoid the thin passthrough pattern, where the client delegates to free functions defined elsewhere. This creates unnecessary indirection and splits documentation away from the API surface.

  impl LoginClient {
// Avoid delegating the entire implementation to another function like this.
pub async fn login_with_password(&self, data: LoginData) -> Result<()> {
login_with_password(self.client, data).await
}
}

Language bindings

The internal SDK supports mobile and web platforms and uses UniFFI and wasm-bindgen to generate bindings for those targets.

Mobile bindings

We use UniFFI to generate bindings for the mobile platforms, more specifically we publish Android and iOS libraries with Kotlin and Swift bindings, respectively. While UniFFI supports additional languages they typically lag a few releases behind the UniFFI core library.

The Android bindings are currently published on GitHub Packages in the sdk_internal repository. The Swift package is published in the sdk-swift repository.

Web bindings

For the web bindings we use wasm-bindgen to generate a WebAssembly module that can be used in JavaScript / TypeScript. To ensure compatibility with browsers that do not support WebAssembly, we also generate a JavaScript module from the WebAssembly that can be used as a fallback.

The WebAssembly module is published on npm.